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Spritix

Sprite Sheet Maker

Create 2D character animations from images or text with our sprite sheet generator.

Upload imageDescribe your character…A little forest knight with a wooden sword

Sprite sheet maker examples

Sprite sheet maker examples
Luna Walk sprite sheet preview

Luna · Walk

25 frames · 5 × 5 grid

Luna Walk animation preview
Open original PNG

Original PNG: 4,800 × 4,800 px · 960 px cells

Luna case study

How to use the sprite sheet maker

  1. Luna character source image
    01

    Start with a character

    Upload a character image or describe one in Studio.

  2. Luna running animation pose
    02

    Generate animation frames

    Choose Walk, Run or Attack and preview the result.

  3. Luna run animation exported as a sprite sheet
    03

    Export your sprite sheet

    Set the frame count and size, then download your files.

Sprite sheet maker output settings

Luna walk sprite sheet: 25 frames in a 5 × 5 grid
5 × 5 · 25 frames960 × 960 px / cell
Sprite sheet maker output settings
SettingStudio output
Frames / grid4 / 2×2 · 16 / 4×4 · 25 / 5×5 · 49 / 7×7 · 64 / 8×8
Frame sizeUniform square cells · MAX follows source size
Frame orderLeft to right, then top to bottom
BackgroundTransparent PNG
Cell spacing0 px · Fixed square grids
TimingSpeed · Start frame · Trim

Available frame counts and sizes depend on your Studio access.

Sprite sheet export formats

Studio export panel with PNG, GIF, Atlas JSON and Frames ZIP options

Sprite sheet PNG

One transparent texture for grid-based animation.

Animated GIF

An animated preview for reviewing and sharing motion.

Sprite atlas JSON

Frame coordinates and timing in Spritix’s JSON format.

Individual frames ZIP

Separate numbered PNGs for editing or frame-by-frame import.

Read the complete export guide

Use sprite sheets in game engines

Unity sprite sheet slicing

Set Sprite Mode to Multiple, then slice by cell size or count.

Read the guide

Godot sprite sheet animations

Add the sheet to SpriteFrames and select frames in grid order.

Read the guide

GameMaker sprite sheet import

Use Import Strip with the matching cell size and frame count.

Read the guide

Phaser sprite sheet configuration

Set frameWidth and frameHeight, then configure the animation.

Read the guide

Sprite sheet maker tips

Choose frames in the sprite sheet maker

Start with the motion your game needs, then choose a frame count. A short idle may need fewer distinct poses than a fast attack. In the sprite sheet maker, compare the available settings at the intended playback speed before choosing a larger sheet. More frames increase texture area at the same cell size, but do not guarantee better motion. Review the anticipation, contact and recovery poses separately so the exported sequence communicates the action clearly at the size players will actually see.

Keep the character readable at game size

Check the character at its intended screen size before exporting a large texture. Frame Size describes the square canvas around each pose, so transparent space also occupies part of that cell. The sprite sheet maker keeps a uniform grid for slicing; it does not make every visible character the same height. Compare the head, feet and held equipment across frames. If small details disappear, assess the silhouette and animation first rather than assuming a higher output resolution will restore missing detail.

Check the loop before exporting

Play the ending and beginning together when reviewing a repeating action. Look for a sudden change in foot position, body height or equipment placement. Use Studio’s Trim, Start frame and Speed controls to review the sequence before downloading from the sprite sheet maker. Keep the same playback order in your engine. A run cycle usually repeats, while a jump or attack may play once; choose the behavior for the action instead of applying one loop setting to every animation.

Match the export to your engine

After using the sprite sheet maker, import one action before preparing the rest of the character library. Match the cell dimensions, grid and frame order, then check the animation against your actual scene background. Test both bright and dark areas to inspect transparent edges. Keep the matching coordinate and timing file alongside the PNG when your pipeline needs those values. Once the test animation works, repeat the same import setup for the remaining actions and review each result independently.

Sprite sheet maker FAQ

What is a sprite sheet?

A sprite sheet stores animation frames in one image. Your engine plays the selected frames in order at a chosen speed.

Can I use the sprite sheet maker without a character image?

Yes. Describe a character in Studio, review it, then generate an action and export its frames.

Can this sprite sheet maker combine PNG frames or import a GIF?

No. This page starts Studio’s character-animation workflow; it does not combine existing PNG frames or convert GIFs.

Which sprite sheet maker export should I use?

Choose PNG for a texture grid, GIF for a preview, JSON for coordinates and timing, or ZIP for separate frames. Spritix JSON may need conversion for your engine; direction packs download as ZIP files.

Is the sprite sheet maker free to use?

Examples are free to explore. Studio generation uses credits, and production downloads follow your account’s access; opening Studio does not start a paid generation.

How do I check sprite sheet maker output?

Compare the downloaded PNG with the animation preview, then play it in your target engine. Check the silhouette, equipment, frame order and timing; Spritix provides the assets, while your game controls how they play.

Spritix

Turn one character image into consistent, game-ready animation assets with our AI sprite generator.

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